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I'm doing Game Chef [Sep. 9th, 2009|11:18 pm]
[Tags|, ]
[mood |subjunctive]

People on my flist who are interested in roleplaying: I'm doing Game Chef this year, which for those not in the know is a quasi-competition in which you write a roleplaying game. Read about "Baroque", my game-in-progress of courtly intrigue and assassinations aplenty, over yonder.

People on my flist not at all interested in roleplaying: um..... look, a squirrel *ducks*
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FAO the boardgamey of my LJ friends [Aug. 1st, 2009|03:54 pm]
http://www.techcrunch.com/2009/07/16/awesome-the-game-crafter-lets-you-build-and-sell-your-own-custom-board-games/

Make your own boardgames and sell them. No set up cost, you retain IP....
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Comment threading [Jul. 25th, 2009|04:37 pm]
Is there any way to prevent LJ collapsing comment threads, forcing you to click through to read each one on any well-populated comment thread?
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Facebook usernames land grab [Jun. 13th, 2009|05:45 am]
I missed this was happening until five minutes ago, so on the theory that others might well have done so too:

Claim your facebook username! First come first served.

http://www.facebook.com/username/
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Twitter [May. 28th, 2009|03:17 pm]
Have been generally upgrading to Web 2.5.674.rev1, and as part of this am now on Twitter.

http://twitter.com/Meserach

Updating that lots more frequently then I ever post on here.
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Doctor Who Easter Special "Planet of the Dead" [Apr. 13th, 2009|02:32 pm]
A fun but disposable romp.

Spoilers if you haven't seen it yet, obv. )
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Christmas Doctor Who 2008 - "The Next Doctor" [Dec. 30th, 2008|03:57 pm]
Nice spectacle, shame about the rest, really.

I can do cuts now! Spoilers if you haven't seen it. )
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Big Read book meme [Jun. 26th, 2008|06:22 pm]
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The Big Read reckons that the average adult has only read 6 of the top 100 books they've printed. Well let's see.

1) Look at the list and bold those you have read.
2) Italicise those you intend to read.
3) Underline the books you LOVE, add an strikeout the books you read but didn't like.
4) Reprint this list in your own LJ so we can try and track down these people who've read only 6 or less and make them read

1. Pride and Prejudice - Jane Austen
2. The Lord of the Rings - JRR Tolkien
3. Jane Eyre - Charlotte Bronte
4. Harry Potter series - JK Rowling
5. To Kill a Mockingbird - Harper Lee
6. The Bible (I wouldn't swear that I have read every line, but I think I've read enough of a chunk of it for this to count.)
7. Wuthering Heights - Emily Bronte
8. Nineteen Eighty Four - George Orwell
9. His Dark Materials - Philip Pullman
10. Great Expectations - Charles Dickens
11. Little Women - Louisa M Alcott
12. Tess of the D'Urbervilles - Thomas Hardy
13. Catch 22 - Joseph Heller
14. Complete Works of Shakespeare (read a lot of the plays, but haven't read them all)
15. Rebecca - Daphne Du Maurier
16. The Hobbit - JRR Tolkien
17. Birdsong - Sebastian Faulks
18. Catcher in the Rye - JD Salinger
19. The Time Traveller's Wife - Audrey Niffenegger
20. Middlemarch - George Eliot
21. Gone With The Wind - Margaret Mitchell
22. The Great Gatsby - F Scott Fitzgerald
23. Bleak House - Charles Dickens
24. War and Peace - Leo Tolstoy
25. The Hitch Hiker's Guide to the Galaxy - Douglas Adams
26. Brideshead Revisited - Evelyn Waugh
27. Crime and Punishment - Fyodor Dostoyevsky
28. Grapes of Wrath - John Steinbeck
29. Alice in Wonderland - Lewis Carroll
30. The Wind in the Willows - Kenneth Grahame
31. Anna Karenina - Leo Tolstoy
32. David Copperfield - Charles Dickens
33. Chronicles of Narnia - CS Lewis
34. Emma - Jane Austen
35. Persuasion - Jane Austen
36. The Lion, The Witch and The Wardrobe - CS Lewis
37. The Kite Runner - Khaled Hosseini
38. Captain Corelli's Mandolin - Louis De Bernieres
39. Memoirs of a Geisha - Arthur Golden
40. Winnie the Pooh - AA Milne
41. Animal Farm - George Orwell
42. The Da Vinci Code - Dan Brown
43. One Hundred Years of Solitude - Gabriel Garcia Marquez
44. A Prayer for Owen Meaney - John Irving
45. The Woman in White - Wilkie Collins
46. Anne of Green Gables - LM Montgomery
47. Far From The Madding Crowd - Thomas Hardy
48. The Handmaid's Tale - Margaret Atwood
49. Lord of the Flies - William Golding
50. Atonement - Ian McEwan
51. Life of Pi - Yann Martel
52. Dune - Frank Herbert
53. Cold Comfort Farm - Stella Gibbons
54. Sense and Sensibility - Jane Austen
55. A Suitable Boy - Vikram Seth
56. The Shadow of the Wind - Carlos Ruiz Zafon
57. A Tale Of Two Cities - Charles Dickens
58. Brave New World - Aldous Huxley
59. The Curious Incident of the Dog in the Night-time - Mark Haddon
60. Love In The Time Of Cholera - Gabriel Garcia Marquez
61. Of Mice and Men - John Steinbeck
62. Lolita - Vladimir Nabokov
63. The Secret History - Donna Tartt
64. The Lovely Bones - Alice Sebold
65. Count of Monte Cristo - Alexandre Dumas
66. On The Road - Jack Kerouac
67. Jude the Obscure - Thomas Hardy
68. Bridget Jones' Diary - Helen Fielding
69. Midnight's Children - Salman Rushdie
70. Moby Dick - Herman Melville
71. Oliver Twist - Charles Dickens
72. Dracula - Bram Stoker
73. The Secret Garden - Frances Hodgson Burnett
74. Notes From A Small Island - Bill Bryson
75. Ulysses - James Joyce
76. The Bell Jar - Sylvia Plath
77. Swallows and Amazons - Arthur Ransome
78. Germinal - Emile Zola
79. Vanity Fair - William Makepeace Thackeray
80. Possession - AS Byatt
81. A Christmas Carol - Charles Dickens
82. Cloud Atlas - David Mitchell
83. The Color Purple - Alice Walker
84. The Remains of the Day - Kazuo Ishiguro
85. Madame Bovary - Gustave Flaubert
86. A Fine Balance - Rohinton Mistry
87. Charlotte's Web - EB White
88. The Five People You Meet In Heaven - Mitch Albom
89. Adventures of Sherlock Holmes - Sir Arthur Conan Doyle
90. The Faraway Tree Collection - Enid Blyton
91. Heart of Darkness - Joseph Conrad
92. The Little Prince - Antoine De Saint-Exupery
93. The Wasp Factory - Iain Banks
94. Watership Down - Richard Adams
95. A Confederacy of Dunces - John Kennedy Toole
96. A Town Like Alice - Nevil Shute
97. The Three Musketeers - Alexandre Dumas
98. Hamlet - William Shakespeare
99. Charlie and the Chocolate Factory - Roald Dahl
100. Les Miserables - Victor Hugo ( I love the musical, but I understand the book is way long)

Hmm, not too bad. There are a few things on here, like The Hobbit, all the Austen stuff, a few others, which I have at various occasions started to read but lost interest in at some point.
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Doctor Who - "Midnight" [Jun. 14th, 2008|11:58 pm]
Unexpectedly scary and effective stuff from RTD. Wonderful to see one of the usual tropes of the show - that the Doctor rushes in, a stranger to everyone, and quickly gets nearly everyone following his instructions despite remaining enigmatic - being utterly subverted. It made good use of a small set and did well to keep it's "monster" a mystery throughout rather than blowing its load in an orgy of FX halfway through and then having the cast run through corridors. Instead, we get tense, psychological stuff, an amusingly creepy device with the repeating voices, and a decent performance from Tennant as a Doctor stripped of his usual aura.

Can the fans complaining about RTD's "gay agenda" please kindly shut the hell up? One character intimated in a single line of dialogue that she had been in a same-sex relationship. This is not gratuitous. I note that the married couple, a "default" heterosexual relationship, being portrayed by two actors throughout the entire episode receives no such comment.

It's clear to me that Russell is going out of his way to insert homosexual and bisexual characters into the show. Good! It's NICE to see gay characters where the fact that they are gay is incidental to the plot and not the only thing about them. The way people carry on it's as if the Doctor had painted the TARDIS pink and taken it on regular trips to the Leather Bondage Dungeons of the planet Fabulous.
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Moffat is New Doctor Who showrunner [May. 20th, 2008|04:51 pm]
Huzzah!

Although I can't help but suspect the poor fellow's wonderful record thus far will end up diluted by poorer stuff, by simple virtue of having to write more episodes than before.

Nonetheless, it's clearly the best decision, and hopefully he can make the few mostly-mild course corrections that will get the series as a whole moving in a uniformly satisfying direction rather than a fun but occasionally frustrating one.
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I Am The Very Model Of A Modern Roleplay Theorist [Dec. 14th, 2007|11:00 pm]
[Tags|, , , ]
[mood | silly]

I am the very model of a modern roleplay theorist,
I've read of play that ranges from gamist to simulationist,
Between Karma and Fortune I can simply differentiate,
On theoretic forums I am practically a potentate,
When larrakins abuse me I just keep in mind that sane adage,
"They're probably still suffering 'cause White Wolf gave 'em brain damage"
Regarding Forgeite dogma there's no topping my adherency,
My subtle observations will always spot incoherency!

His subtle observations will always spot incoherency,
His subtle observations will always spot incoherency,
His subtle observations will always spot incohere-herency!


Whenever there's confusion about those three letters GNS,
I have the explanation that will put the argument to rest,
It doesn't matter whether you're gamist or simulationist
I am the very model of a modern roleplay theorist

It doesn't matter whether you're gamist or simulationist
He is the very model of a modern roleplay theorist


My arguments supporting Story Now are quite invincible,
I'm very well acquainted with old Vincent Baker's principle
I've clearly sorted in my mind the whole immersion farrago,
I'm convinced that I can navigate my way into El Dorado.
The Big Model is intricate, don't think I'm not aware of it,
And many are the roleplayers who find themselves quite scared of it,
But you will find me friendly and my board responses punctual,
Or else I'll put your play inside a box I've marked "dysfunctional"

Or else he'll put your play inside a box he's marked "dysfunctional"
Or else he'll put your play inside a box he's marked "dysfunctional"
Or else he'll put your play inside a box he's marked "dysfunction-functional"!


My players will be awed with my precision when I'm scene framing,
Ron Edwards will come visiting the places where I'm seen gaming,
Indeed for play that ranges from gamist to simulationist,
I am the very model of a modern roleplay theorist.

In fact for play that ranges from gamist to simulationist,
He is the very model of a modern roleplay theorist


In fact, when I've rolled dice upon a table while in company,
And when I've played a role of some sort, even just on IRC
When I've bested my enemies with magic spells and strategy
And when I've eaten Cheetos and then wielded a sword +3
And when I play they'll gape in awe at my moving oratory,
If only all my play thus far weren't wholly masturbatory.
In short, when I've experience that's more than just imaginary,
You'll say a better roleplayer has never sat and played with thee

You'll say a better roleplayer has never sat and played with thee
You'll say a better roleplayer has never sat and played with thee
You'll say a better roleplayer has never sat and played and played with thee!


For my attempts to game thus far, though my desires are exact,
Have never gotten further than our fights over social contract,
But still in matters roleplaying, gamist to simulationist
I am the very model of a modern roleplay theorist.

But still in matters roleplaying, gamist to simulationist
He is the very model of a modern roleplay theorist.
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Ranking the New Who. [Jun. 17th, 2007|07:55 pm]
So, I've been pondering the relative quality of all of the New Doctor Who episodes thus far, with an eye to doing a sort of "end of season three" Revival Review come the finale in two weeks' time. And what I have discovered is that it is damn hard to rank the stories, particularly the ones in the middle, quality wise.

So what I've done for the moment is to separate things into broad classes: A, B, C, D, E, for further stratification into a ranking order after some discussion and when I get the courage.

Class A: The Top Flight. These are the stories at the very top of the show's game thus far, containing little to complain about that I can recall.

Dalek
The Empty Child/The Doctor Dances
The Girl in the Fireplace
Human Nature/The Family of Blood
Blink

Class B: Very Good. Either strong episodes marred by some minor flaws, or well-put together but not quite reaching emotional heights that I look for.

The Unquiet Dead
Father's Day
Bad Wolf/The Parting of the Ways
The Christmas Invasion
Tooth and Claw
School Reunion
The Impossible Planet/The Satan Pit
Army of Ghosts/Doomsday

Class C: Solid. Containing a great many decent but unspectacular runarounds, or workmanlike plots lifted by stronger scenes.

Rose
Smith and Jones
The Shakespeare Code
Gridlock
Daleks in Manhattan/The Evolution of the Daleks
The Lazarus Experiment
42
Utopia

Class D: Problematic. Often episodes about which my feeligns are severely mixed.

The End of the World
The Long Game
Boom Town
The Idiot's Lantern
The Runaway Bride

Class E: Severe Flaws. Episodes where my feelings are again mixed, but overall I am more sold on them as failures.

New Earth
Rise of the Cybermen/The Age of Steel
Love and Monsters
Fear Her

So, discuss?
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Tragedy Playtest - Sisters in Hollywood [Feb. 18th, 2007|04:15 pm]
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So I got to run a two-player game of my Tragedy game last night, with Anthony Damiani, whom I met in the #rpgnet channel after putting out an appeal for playtesters.

We started out my discussing what setting we'd like to see. Anthony pretty quickly jumped in with a Hollywood setting. Now, I wrote the game mostly with things like Shakespearean tragedy and Les Miserables in mind, so this was a bit of a left turn, but I went ahead with it.

Anthony had gone for the idea because he already had a pretty strong character arc in mind - small town girl in the big city, wants to be a star. He picked Causes (Causes are things that a character cares about, and essentially constitute the games only stats) of Money, Fame and finding Love. I was a little reluctant to allow Finding Love - I want love in the game to be a more interpersonal interaction then this approach makes it - but as it turned out this worked out ok. Fishing around for more of a personal life for the character, Anthony suggested a sister, and that's where I came in.

I made the sister, taking Causes of "Adrianna, My Daughter", "My sister", "Dignity" and "Honesty." Anthony ummed and ahhed a bit over a final selection, but went with "Artistic Respect" to round out his character. SO we just needed names. I went with Shannon, and he with Claire, and I proposed Jacobson for a surname. The stage was set for the story of whether Claire Jacobson would make it in Hollywood, and whether her sister would survive with her family and her self-image intact.

So, it was Claire's turn first. Anthony elected immediately to try and boost Fame, and so said he was sacrificing two dice from Respect, one from Love and one from Shannon (my character), to put them into Fame and Money. This calls for a Sacrifice scene, in which the other players push the sacrificing player to demonstrate, to their satisfaction, the Sacrifice they are making. I proposed a sleazy film director, Seymour:

Note: Meserach is me, Thomas Lawrence; ADamiani is Anthony. Frequently I shift to the name of the character I'm portray, but not always: Anthony stuck with the same username and just let it work through context. Just so we're clear, there are only ever two players.


[Meserach] Ok, so the movie wasn't going to win an Oscar. "Bikini Babes form Mars II" wasn't going to win a money-off coupon at
Starbucks. But, it was a real job, in Hollywood.
[ADamiani] "And it's a sequel, so you just KNOW it's gonna be big!"
[Meserach] The director's name was Seymour, and as Claire came on set, he was leering at her.
[Seymour] "Hey, sugar. It's Claire, right? You're playing Tatiana?"
[ADamiani] "Right, Amazon-Queen of Mars, that's me!"
[ADamiani] Clair does the 'Martian Salute'
[Seymour] "Hehe, that's great babe, you'll be special. Now listen: me and the writer have been talking about Scene twelve, you know?"
[Seymour] "And we really want the scene to sizzle, you know what I'm saying?"
[ADamiani] "Right. I was really excited about that one, Mr. Drake. All that dialogue is so, you know, Shakesperean, and stuff!"
[Seymour] "Yeah, the words are hot, right. But I'm talking about the visual." He leers at you again, from above mirrored sunglasses.
[ADamiani] "Er... So, you're talking special effects?"
* Seymour laughs
[Seymour] "They're certainly special, babe. But it's all natural, right?"
[ADamiani] "Er..." Claire blushes because, um, what the hell do you SAY to something like that?
[ADamiani] [Perhaps] ".... you decided to go with the gold bikini, after all?"
[Seymour] "Listen: there'll be a bonus in it for you. Things get hot, clothes come off, capiche?" He leans back "You'll be great babe. You'll
be a star."
[ADamiani] "Gee, Mr. Drake... I dunno... I'd hate to do something gratuitous... I mean... if it was required for the role...."
[Seymour] Shannon is watching you from the sidelines. She's come to see your big day. She waves.
[ADamiani] Claire squirms a little and gives Shannon a little wave, not leaving Seymore to talk about it.
[Seymour] "Oh, honey, no, it won't be gratuitous. Mark's doing the lighting, it'll be super hot. Just sign here."
[ADamiani] "Well... I mean, as long as it's, you know, artistic." ("Oh, hi, Shannon, be with you in just a sec...")
[Seymour] "Baby, you are art. How can it fail? Now sign."
* ADamiani scribble, scribble, scribbles
[Seymour] "Beautiful. You're going to be HUGE, honey." And he reaches round to pat you on the ass.
[ADamiani] Claire scampers off, giving Seymour a dirty look
[Seymour] Shannon looks horrified, from the sidelines, and marches up to talk to you.
[ADamiani] "Hey. Um. Didn't know you'd be coming."
[Seymour] Seymour isn't having it. "Hey, no family on shoot, get her out of here! I don't want family hanging around doing a topless shoot, it'll put me right off."
* Seymour waves to a security guard.
[Seymour] Shannon just looks at you.
[ADamiani] "Hey! Come on. Seymour, Shannon's cool."
[Seymour] "Maybe so, but baby, you are hot. Get her out! Scene twelve from the top. I mean, top-less. Heh-he."


i also had Shannon show up to watch her shoot, only to see all this sleaziness; hence the sacrifice of a die from her Shannon cause. I felt the overall sleaziness probably helped for nixing the Love die too.

It struck me at this point that there needed to be more structure around how this works. I wan there to be a strong sense of "table standard" when it comes to the Sacrifices - the other players need to in some way say that what the player is giving up is sufficient given the magnitude of the Sacrifice in mechanical terms. There also needs to be the opportunity, once the players are satisfied the sacrifice is sufficient, for the player to refuse it if the narrative direction is too nasty for them. I want to retain that element of free will.

Anyhow, so Claire did her topless bit. The dice were set.

At this point the other players can intercede by aiding the other player, sending them some of their own die. By aiding, you get to roll the die first then choose where it should best go, so you can save people from unfortunate results or do just enough to push somebody over to get a consolation. However, I didn't aid at this time, and it turned out that we never used the mechanic. Anthony is was right to tell me that there wasn't a good incentive to do so when you’re always losing your own dice, even if you can, by the mechanics, apply them a little more effectively to others than you can to yourself.

So Anthony rolled Claire’s dice, achieving Consolation in her Money and Fame Causes. Anthony promptly narrated:


[ADamiani] Narration: "As it turned out, Bikini Babes From Mars became kind of a cult hit, and broke 100M at the box office. Not that I
got to see a lot of it, but it was enough for a small condo in palm beach, enough that I could be pretty sure I had a future here in
Hollywood. I was definitely NOT going back to that miserable little small town again."
[ADamiani] Narration: "The coolest thing? I actually had fans. Not like I got swarmed when I went to the supermarket, but people
actually wanted ME to sign autographs and movie posters."
[ADamiani] "... and the occasional topless picture."


The alternation between narrating "to audience" and illustrating things less directly with scenes was something we maintained throughout the game. I like it. It's very much like a play in this regard.

However, Claire also LOST dice (owing to a roll of 1) in Fame, Love, and Money! Cue the dickweed boyfriend:


[Josh] It had been a lovely date, all told, and one thing had led to another... and it had to be said, you'd had fun. That morning you woke
up with a twinge of regret, maybe, but hey, hopefully he'd call you back.
[Josh] Josh wasn't there, though, that morning. Neither were your car keys.
[ADamiani] ....
[ADamiani] "What the fuck?"
[Josh] Of course, that wasn't what really hurt. What really hurt were the headlines the following day.
[Josh] "My Hot Night of Passion with B-Movie Lust Slave" was one of the [b]better[/b] ones. The [b]asshole[/b].
[ADamiani] "I am. SUING. His ass."
[ADamiani] At least for the car. Not a lot she can do about the headlines.


I was pleased here how the dice results led naturally into the creation of a scene which covered all the elements in one. It wouldn't always be so easy to create good misfortunes that fit the dice, but this was cool.

So, now it was Shannon's turn. I decided, going for a kind of "my 'lil sister is going to have everything I never had" arc, to sacrifice a Dignity and an Honesty to put two dice into my "Claire" cause. So, the idea here is that I try and schmooze my way into a Hollywood party to see my sister..


[SevenFeetOfGoon] So, it's a hot Hollywood party.
[SevenFeetOfGoon] "I'm sorry, ma'am" he rumbles, like he's not sorry at all, "Your name isn't on the guest list."
[Shannon] "Listen, it's my sister in there, she'd totally want me in."
[SevenFeetOfGoon] "Your sister didn't write the guest list."
[SevenFeetOfGoon] "Hello, Mr. Afflek, Mr. Damon. Pleasure to see you" He admits the celebrities that breeze past you
[Shannon] "Aw, geez, mister, c'mon. You saw Bikini Babes from Mars II, right? Totally my sister."
[SevenFeetOfGoon] "Calrie Jacobson? Yeah? Nice rack. Good for you. Still don't get in without an in-vi-tation."
* Shannon looks aroun, and then leans up to whisper in his ear,
[Shannon] "If you think hers was nice... well, let me in and I'll let you judge."
[SevenFeetOfGoon] That seems to do the trick.
[SevenFeetOfGoon] He lets you through, and then clips the velvet rope, disappearing inside with you
* Shannon reflected this probably wasn't the best idea, but hey, it was a party, right? A quick peek... well, she'd done the same on a night
out with the girls before, after one two many tequilas..."
[Shannon] "Ok then...", she said, "wanna see?"
[SevenFeetOfGoon] He glowers. "Impress me."
[Shannon] "Here?" Shannon looks around. There's a lot of people in the club, and no-one was paying special attention, but...
[SevenFeetOfGoon] He'll pull you off to a niiice secluded area, getting someone else to cover the door
[Shannon] "Well, OK then..."
[Shannon] I was funny, but something that had seemed a laugh on tequila with the girls was a lot less fun here, in this room, with this
one guy staring harshly at her, sober...
[Shannon] But she did it anyway.


Anthony commented this was further than he'd intended to go with this particular scene, and again, he was probably right. I tried to bring in the Honesty bit by going in for a little self-delusion. In nay case, I got my consolation scene with Claire:


[Shannon] And after that, he let me in. And it was a wild, crazy night. I met celebrities. I danced with Claire, I was snapped by paparazzi.
We had so much fun together, and we made up after the topless thing. It had kind of shocked me at the time, but as it turned out, who
was I to judge? We had so much fun together. And afterward, well, Claire totally promised me a job...."
[ADamiani] Claire: "I'm not a B-movie Lust slave, am I?"
[Shannon] "Aw, honey, of course not. You're my baby sister, is what you are. And you were great in that movie."
[Shannon] "All you need, you know, is better press management?"
[ADamiani] "exACtly. I mean, it was artistic."
* Shannon is quite drunk by this point.
[ADamiani] "BUt... Shannon, I don't know if you've noticed, but..." Claire is sloshed, too
[Shannon] "What, sis, what?"
[ADamiani] "Hollywood is full of slimeballs!"
[ADamiani] she gestures with her daquri
[Shannon] "Hey, you trust ME, right? I won't hurt you."
[ADamiani] "People who wanna screw you, and take your money, and then screw you." "Yeah. I need summone. Sommone I can trus.
Why can't I find somebody like YOU to be my manager?"
* Shannon pauses, her thoughts moving at the speed of drink.
[Shannon] "I could TOTALLY be your manager!" she say, at last.
[ADamiani] "What?"
[ADamiani] "Hey!"
[ADamiani] "I've got a great idea!"
[ADamiani] "Why don't YOU be my manager?"
[Shannon] "Eeeeeeeeeee!"
* Shannon does an excited dance.


My dice sucked BAD, though. I lost dice everywhere: one from Adrianna, my daughter, two from "Claire", one more from Dignity and worst of all, lost BOTH my remaining Honesty dice, plunging me into Tragedy. So, the Tragedy scene would have to show me suffering a terrible fate with regard to my Honesty.

This is a lot of misfortune to deal with at once, and I don't think we successfully narrated all of it in. I may need to think of a mean of reducing the amount of misfortune that occurs in the earlier stages to prevent too much of this kind of thing - stuff gets lost. As it was, the scene contained the loss of Dignity and the loss of the Adrianna die, but kinda missed that significant loss of Claire dice. This also probably ties in to my overall doubts about how relationships operate as causes, which came to more of a head later.

What we ended up going with was the following scene. With a Tragedy scene, my rule is (and I expressed this during the game) that you should keep going until it makes you a little teary or a little sick to the stomach. So here's poor Shannon losing every last vestige of what made her an honest person:

(NOTE: only the stuff in speech marks is actually being SAID. Other stuff is narration or internal monologue.)


[ADamiani] Adrianna:
[ADamiani] "Mommy, where were you last night?"
* Shannon is nursing a headache. And a black eye.
[Shannon] "Adrianna? Oh... hey, baby.
[Shannon] "I was... I wasn't anywhere, honey.
[ADamiani] "You weren't there to tuck me in."
[Shannon] "I.. had a headache, babe. It was a long day at work."
[ADamiani] "What happened to your face?"
[Shannon] "I.. I fell, ok?"
[Shannon] "You shouldn't ask so many questions!
[ADamiani] "When ronny miller got into a fight with bobby Thomas, his eye got all big and blue, too. Like a plum."
[Shannon] "There wasn't a fight, Adrianna." Keep telling yourself that.
[ADamiani] "Our teacher says we always have to tell what happened if we get bruised."
[ADamiani] "Huh?"
[Shannon] "Your teacher doesn't always know what's best!"
[Shannon] "Right now, mommy needs you to be quiet about this, ok? No-one is to know that I... fell."
[ADamiani] "Mommy, where did you fall?"
[Shannon] "IT DOESN'T MATTER! JUST BE QUIET!"
[ADamiani] WAAAAAH!
[Shannon] She cried, of course she did.
[Shannon] But once we'd both calmed down, I knew what I had to do.
[Shannon] I covered the eye up with foundation and concealer, and I went in to see her.
[Shannon] "Adrianna?"
[ADamiani] *sniff*
[Shannon] "Adrianna, I'm sorry I shouted at you, baby."
[Shannon] "But there's something you have to understand."
[Shannon] "Something bad happened to mommy, ok? But mommy has an important job now, and she can't be attracting attention. So
soemtimes, you have to keep these things quiet."
[ADamiani] "You mean, like, not say the truth?"
[Shannon] "Honey, we're just making the world a little sweeter. People don't always need to know the truth."
[Shannon] "Just keep some things to yourself, and you'll make the world a little sweeter."
[Shannon] "Isn't that better?"
[Shannon] Isn't it?
[ADamiani] She seems to consider this for a long while.
[ADamiani] "Okay, mommy."


I was actually really happy with this. The context makes it seem more of a dignity Tragedy, but sticking with the system and focusing on the Honesty and pushing that until it felt sad enough produced a scene that was in an odd way more horrible than a mere relationship abuse scene woulda been. Anthony said it best: "Would be a nice way to botch the honesty virtue, raising a liar."

MORE TO COME...
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The Tragedy Game - first prelimenary draft [Feb. 11th, 2007|08:22 pm]
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[mood | contemplative]

This is all a bit quick and dirty at the moment. I'm not at all sure about most of it, especially any of the numerical values.

The basic idea is to create a game which mirrors the conventions of theatrical tragedy. It is intended that most characters will not "win" and will live miserable tragic lives, probably marked by death, with only a few transcendent moments to act as consolation to their otherwise lamentable existences. There want to be lots of star-crossed lovers, noble yet perhaps ultimately pointless sacrifices, and suicide.

----------------------------------------

Causes



Pick three to five Causes for your character.

A Cause can be a personal quest (Become an Honest Man, Free Myself From Slavery), an obligation (Be Loyal to My Family), a quest with more global implications (Bring Liberty to the Poor of France), and desires (Be With Cosette).

Causes may not interfere with the free will of other player characters.

You start with three dice per Cause.

If a Cause is invalidated by game events (for instance, any Causes when the object of them dies), the Cause vanishes, along with all its dice, and you suffer as if you had suffered Tragedy in that Cause. This happens immediately.

Life



You also have three Life tokens.

You may Sacrifice a Life token for a free die with an automatic initial value of 6. Subsequent to this first use the die becomes a normal die.

Should you spend all your life tokens, your character dies. You may die in the manner of your choosing, considering what would be narratively appropriate. The Cause you spent your last Life token on should act as a guide for your death scene.

Tragedy



Whenever you find yourself with zero dice in a given Cause, you suffer Tragedy. The Tragedy is always related to the cause.

Tragedy is always a terrible event that utterly prevents you from further engaging in that Cause. When Tragedy occurs, call for a scene with your character and whatever other characters would be suitable, in which your character will suffer some dire fate.

Example Tragedies include the death of NPCs, being imprisoned, going mad and becoming despairingly wretched and destitute.

Once you have suffered Tragedy in a Cause, you may no longer put dice in that Cause yourself. Other may, however (see Aiding). Should you mange to achieve a consolation by the aid of others, you may once again put dice into that Cause - with the help of others, you have gotten over the worst of your Tragedy. Of course, you may slip back into Tragedy again.

Consolations



Consolations occur whenever you roll fifteen or more on your dice in a Cause (see Turn Structure, below).

Consolations are happy scenes, although surrounded by tragic circumstances. They should be islands of calm within a storm, transcendent moments above a dark existence. Examples include a stolen kiss, a temporary victory in battle, being praised or thanked by others, winning some small treasure.

Each additional Consolation in a particular Cause means you should step up the level of happiness involved. The lovers have a secret night of passion, the tide of the battle starts to turn.

Should you achieve four Consolations in a particular Cause, you have achieved Happiness in that Cause! Narrate a happy ending for this particular Cause, from your character's perspective. Redistribute all the dice from this cause you your other Causes, if any.

Sacrifice



Sacrifice is the act of trading dice from one Cause to another. Whenever you Sacrifice something, you should narrate what it is you are doing to help one of your Causes at the expense of another.

Turn Structure



When it is your turn, examine all your dice.

Make Sacrifices by trading your dice between one Cause and another, narrating or performing short scenes as you go. Each should demonstrate what your character is doing to Sacrifice one Cause for another.

Then, roll all the dice.

Add the dice in each Cause. For each Cause where the sum is over fifteen, you gain a Consolation related to that cause. Create a scene showing a moment that gives you some consolation in all the misery surrounding you.

Now, remove all the 1s. Discard these dice. If you have no 1s, remove one die of your choosing.

If you now have zero dice in any Cause, you suffer Tragedy in that Cause. Create a scene featuring the terrible fate that befalls you.

The next player in turn then rolls their dice.

Aiding



Other players when watching (and participating in) your turn may wish to intercede. To do so, they remove as many dice as they wish from one or more of their Causes, roll it and then place it one or more of your Causes of their choosing. They should do this after you have rolled your own dice, but before you sum the dice to get Consolations. As they pass the dice to you, that player should narrate the action they are taking to aid you, and what sacrifice they have made to do it. If these dice are 1s, discard them as normal. Otherwise, they remain in the Cause you have donated them to.

Remembering the Dead



When a character dies, leave her sheet in the centre of the table. If she had any Consolations before she died, living characters may invoke these happy memories during later scenes. The Consolation must be some how relevant to either the character or one of the character's causes. If this is the case, invoking the memory gives a bonus dice this turn to that Cause (or any of the character's Causes, if the Consolation concerned them in general).

Each of a dead character's Consolations may only be used in this way once.

Ending the Game



The game proceeds in this fashion until:

· All the player's characters are dead
· All the player's living characters have attained Happiness and/or Tragedy in all their remaining Causes.

At the end of the game, you may narrate an epilogue for your character.
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Shared Imagined Space [Oct. 13th, 2006|04:19 am]
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I know I'm not alone in saying that this is one of the most intelligent thing ever said about roleplaying.

Over on The Forge, it's called the Lumpley Principle, and it runs like this:

"System (including but not limited to "the rules") is defined as the means by which the group agrees to imagined events during play"


It's a clear, concise and penetrating insight into how RPGs really operate.

On the surface it doesn't look like much. The first thing to note is this is a [i]definition[/i]. This is what system is, no more, no less, and when I talk about "system" this is usually what I will mean.

The second thing is to note that "system" is more than just "rules" - that is, what is written down or at least formally agreed to. It covers everything we do in order to reach an agreement about what occurs. We may refer to simple principles. We may refer to a particular player. We may vote in some way, or we may argue. We may roll dice and look things up in tables. Whatever it is we do in order to reach agreement, whether it is in the book or not, is part of our System.

There's much else I could say about this wonderful sentence and it's implications, that better roleplaying minds than mine have said better than I can hope to. This post isn't about it.

There's a related concept implicit in the Lumpley Principle, which is the Shared Imagined Space (SIS). The SIS is just that - the elements of the group's imagination which are shared between the members of the group. It is the "content" of this "space" which we use System to agree upon.

The scare quotes are there for a reason. SIS raises some people's hackles. They don't like the idea, they think it is nonsense. This is what I want to deal with here.

Objection 1: "Imagination doesn't exist outside of people's heads!"

Of course it doesn't. The "space" is a conceptual space, not a literal one.

Objection 2: "People's imaginations aren't the same! I imagine things differently to how the other players might imagine it, so this concept of shared imagination is nonsense!"

We all imagine the events of play differently, this is true, but we DO agree on some of the detail. Say we've been playing a game and we've had a conflict, the upshot of which is that my character leaves the room. I might imagine a calm exit. You might imagine I storm out angrily. A third player might imagine I run out, blushing crimson in shame.

Despite the differences, we all agreed my character left the room. That much of our individual imaginations was shared, in the sense that we all imagined that detail the same way. So, in the SIS, what happens is my character left the room.

It is the extent to which our imaginations DO contain the same elements to each other which is meant by the concept of SIS, and it is that stuff which is negotiated and agreed upon according to system. Additional data is left up to the individual.
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Hello World,&c [Jul. 14th, 2006|09:22 am]
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[Current Location |Home]
[mood |ambivalent]
[music |Pull Shapes - The Pipettes]

Guess it was about time I got me one of these.

I should explain the name.

Meserach is the name if the Demon Prince of Sloth from one of my current obsessions, the role-playing game In Nomine. I'm a huge nerd and also very lazy so it seemed to fit.
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